Past & current projects _ Angela C. Li

Piñata Dashboard (2017)

For the 2017 Stupid Shit No One Needs and Terrible Ideas Hackathon, I tacked some sensors onto a piñata and built the Quantified Piñata (with design inspired by Gyroscope).

View project: piñata.meteorapp.com

@ Ejenta (2016 - 2017)

I built the web interface to Ejenta's intelligent agent platform from the ground up, using React/Redux/Webpack and a host of other shiny frontend tools.

@ Dropbox (2014 - 2016)

At Dropbox I worked on everything from growth/engagement experiments to rebuilding the web file browser view in React. During one hack week I prototyped a UI for uploading files to someone else's Dropbox account (no account of your own required!), which ended up turning into a full-time project: File Requests.

Procedural art sketches (2017)

Slowly amassing a collection of experiments in procedural/generative art, using p5.js.

View project: here

Insta-PokéGo - Pokémon Go bot interface (2016)

I designed and wrote the initial front-end for Insta-PokéGo, a website where you could launch Pokémon Go! bots.

Press: Karen X

Detour - architectural intervention (2016)

Final project for the architecture summer course I took at the Parsons School of Constructed Environments. We were prompted to design an indoor/outdoor project situated near the Brooklyn Bridge that would serve as a venue for food/craft markets.

The Instrument - musical sex toy (2016)

For the 2016 Stupid Shit No One Needs and Terrible Ideas Hackathon, I made a realistic-feeling phallus (actually a silicone sleeve wrapped around an Epi-Pen container) that you could squeeze to play musical tones. Another way to describe it might be "sort of like a theremin, except instead of not touching it you have to touch it really hard".

Party with Maja

I created a web presence for my friend's multi-day birthday celebration ¯\_(ツ)_/¯

View project: maja.party

Harvard senior survey (2014)

A by-the-numbers overview of the graduating class with interactive charts.

View project: here

ThreesJS (2014)

A browser game I built as a productivity-ruining gift back in the day, when Threes! was only available on iOS.

Press: Engadget

View project: threesjs.com